Upon being reduced to 0 hit points the arch-shadow simply dissolves, drawn back to its receptacle. ( Log Out / Another beholder that turns you into a beholder if it touches you. You can use your action to control the hand. Watch headings for an "edit" link when available. At higher levels they gain further defensive abilities, counter spelling, and counter attacks. You may use this twice per long rest. Plus, if you’d like to get daily updates to the blog, just sign up with the form below or on the side column! Did he see you as worthy for your good deeds, maybe he gave it to you to try to fulfill your desires to conquer the world? Hit: 1 (1d6 – 2) piercing damage. Eye Rays. It can use each ray only once on a turn. Naturally, when it comes to cooking up weird D&D monsters, I turn to my 6-year old son, Jack to help me out. While in dim light or darkness, the beholder can take the Hide action as a bonus action. When a creature that can see the gawker’s central eye starts its turn within 60 feet of the gawker, the gawker can force it to make a DC 17 Wisdom saving throw if the beholder isn’t incapacitated and can see the creature. When a gawker that is Medium or Larger is subjected to lightning or slashing damage, it splits into two new gawkers if it has at least 20 hit points. I’ve been a dungeon master for 27-years (since 2nd edition). Arch-shadows retain the spellcasting abilities they had in life; most undead of this sort are of 18th level or higher in casting ability. However, its one biggest strength is that when it’s hit with slashing weapons or lightning damage, it splits into two beholders, effectively doubling its damage output. Items given to a shadow become part of the shadow and will remain with them unless you remove them or if they are destroyed while in use by the shdadow. They’re just as malicious and terrible as the rest of their beholder-kin, if not moreso. Consumed by the fragment and corrupted, he went out to kill the Rulers who had betrayed the Absolute Being. Once per round the creature can perform a Wisdom saving throw to break the effect. Shadow Stealth. (DnD 5E), Which Monk subclass should you pick? Mark of Finding Traits . After infusing the item with its life force, the arch-shadow has tremendous capabilities regarding the uses of that item. A magical weapon of +1 or greater enchantment is required to strike the arch-shadow. Although usually disguised, an arch-shadow in its natural form appears as a ghastly silhouette of its original body. For guidance, see the 5e Class Design Guide. It can be permanently destroyed by destroying its receptacle. Change the name (also URL address, possibly the category) of the page. With this final betrayal, the rulers mind shattered and was corrupted; becoming the first Shadow Monarch. Beholder Variants for Dungeons & Dragons 5th Edition, Bugbear Variants for Dungeons & Dragons 5th Edition | Dungeon Master Dave, Aartuk for Dungeons & Dragons Fifth Edition – Dungeon Master Dave, Beholder, Abretheghals | New Monster for Dungeons & Dragons Fifth Edition – Dungeon Master Dave, Iron Orbs| Monsters for Dungeons & Dragons Fifth Edition – Dungeon Master Dave, Knights and Nerds Podcast | Episode 51 – Fractured Alliance, Knights and Nerds Podcast | Episode 50 – Face To Face, Knights and Nerds Podcast | Episode 49 – No Place of Peace, Knights and Nerds Podcast | Episode 48 – Friendly Fire, Ice Geist | New Monster for Fifth Edition. View all posts by Mike K. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. The chance of destroying an item by placing additional powers into it is 5% per spell level of the power. If the object/creature affected is thrown using the skill, deal damage of 1d4 Force damage for every 20 pounds. You cannot bring another creature with you until level 10, at which point the room expands to 30ft x 30ft, height limit of 20 feet, and you can bring in up to 4 people/creatures (including yourself). View and manage file attachments for this page. As a bonus action, you can spend 3 sorcery points to summon a hound of ill omen to target one creature you can see within 120 feet of you. (DnD 5e), Which Druid circle should you pick? The decision of which magical item to use is not made by the arch-shadow. Game Mechanics: They have a lot of bonuses for the first round of combat. The arch-shadow can add additional powers to the item, place contingency and warding magics upon it, and generally attempt to twist its magic for specific purposes. In Eberron, it first appeared in the Shadow Marches, where clan hunters used it to find their prey. traits replace the Ability Score Increase, Menacing, Relentless Endurance, and Savage Attacks given in the If the creature looks at the beholder in the meantime, it must immediately make the save. ( Log Out / Eye Rays. If they are out of range for an order they will continue with the order given. At the 15th level, you may take an action to go into complete invisibility, with your movements being concealed and unheard. 0-14=1st, 15-29=2nd, 30-39=3rd, 40-49=4th, 50-59=5th, 60-69=6th, 70-79=7th, 80-84=8th, 85-89=9th, 90-94=10th, 95-99=11th. The beholder regains spent legendary actions at the start of its turn. Learn how your comment data is processed. You are a creature of shadow, for your innate magic comes from the Shadowfell itself. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. Their base HP and armor class will be represented in the chart below. For a creature 1/4th your level or below, you simply need to beat a 5, if it is 1/4th of your level to 1/2 of your level you must beat a 10, if it is 1/2 your level to even with your level you must beat a 20. Using a bonus action, you can have the hand interact with an object/target. The shadow can move through a space as narrow as 1 inch wide without squeezing. (Note: You can't attack with this ability). The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it: These are definitely some of the nastiest monsters I’ve ever created. • At the start of its turn, the hound automatically knows its target’s location. The demi-shade appears as a physical manifestation of its previous body. • It appears with a number of temporary hit points equal to half your sorcerer level. Its eye rays are a bit weaker, too. Your interpretation may differ, and if it does, please share how! As a Shadow Monarch you gain the following class features. At level 7, you can communicate with your servants at any distance to discuss plans and you can now allow them to use magic items. While in sunlight, the beholder has disadvantage on attacks rolls, as well as on Wisdom (Perception) checks that rely on sight. But love it. Learn how your comment data is processed. You can move the hand up to 30 feet each time you use it. If they complete their order they will return to defend the sovereign. You may conceal yourself for 2 minutes per charge, or you may consume both stealth charges to boost the concealment to last for 5 minutes. You barely bleed, even when badly injured. That beholder has nightmares of loneliness, and when it wakes from its trance, an onlooker emerges. Tools: none Your shadow can increase one ability score of your choice by 2, or it can increase two ability scores of your choice by 1.This shadow can no longer be permanently destroyed unless freed. (ex: wolf shifts form to become a dire wolf). When a creature that can see the ridge beholder’s central eye starts its turn within 150 feet of the beholder, the beholder can force it to make a DC 17 Wisdom saving throw if the beholder isn’t incapacitated and can see the creature. But here’s the TL;DR version: As you can see, there’s a reason these guys make awesome boss monsters. Tie the horror that you’ve created to some sort of dream that the beholder may have had. If a limb is recovered, then you must wait 3 days before another limb can be restored. Bite. Whenever you gain the Ability Score Improvement class feature, your Shadow General's abilities also improve. Choose one of the following options. Hit Dice: 1d10 per ranger level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st Proficiencies.
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